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Overview Edit

The properties view contains the information about a Prop or an Actor. Values can be modified from this window while editing or even changed in game with a trigger! The power of properties is what allows us to dictate an enemies difficulty, where he shows up, and even how he can be interacted with.

Toolbar Edit

From the top of the view you have access to the following tools:

For Props Edit

For Actors Edit

Basic Properties Edit

The first table is included in every Prop and Actor. Since actors are at their core, a special prop. This table covers the name of the Prop and its position.

Property Definition
Prop Name Default name of prop, can be changed at any time
Grid Position Asset's position in the space of the scene. Can be changed here or by dragging the prop around the scene
Orientation The direction the Prop is facing
Tags Any Tags that have been assigned to the Prop

Actor Properties Edit

The second table only appears if the selected prop is an Actor. This table covers different identifiers that makeup that particular character.

Property Definition
Spawn at Map Start Sets if the Actor spawns when the map loads
Ambient Actor
Cull on Low End Mobile
Scene Dimension Defines the dimension the Actor spawns in
Actor Name The name of the Actor
Actor Type Defines the Actors preset Ai
Team Defines the Actors team
Prefab Defines the model used
Character Sheet Defines the character sheet used
Current Equipment Defines the Actors current equipment
Scale Character Sheet Defines if the Character Sheet scales
AI Patrol Route Defines the Actors patrol route if given
Tags Defines an tag the Actor has
AI Ignores Actor Defines if the AI is to ignore the actor
Actor cannot be injured Defines if the Actor cannot be hurt
Actor cannot be killed Defines if the Actor cannot be killed
Actor hides floaties
Actor has fist Defines if the character can use unarmed combat (?)
Actor's body persists after death Defines if the Actor model stays on the map after death
AI Never Use Draining Abilities
Crew ID

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