Content Packs are the way that the Editor organizes both the raw art assets and data for the game but also all the story-specific data for a campaign story.
A Content Pack might contain:
- A Story: the map files, scene files, conversations, and quest items that story needs -- example: a player created Story
- Custom Art / Data: only the art assets, items, portraits and characters can be referenced by other Content Packs -- examples: the Seattle content pack or the Berlin content pack
- Both a Story and Custom Art / Data: the list above plus some unique art assets, items, portraits and characters. -- example: the Seattle campaign: Dead Man's Switch
Creating a Content PackEdit
In order to make a new Story a designer must first create a Content Pack:
- Click "File" -> Select "New Content Pack."
This will bring up a window in which the designer will be asked to name their content pack, identify the author, and add a brief description.
The designer will then be asked to choose the dependencies for the new content pack from a list of available content packs. Right now, that's only Seattle. As soon as you create a Content Pack of your own, it will be listed here although it likely won't contain any assets that you need to be dependent on.
Finally, the designer will be asked to check their work before saving.