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OverviewEdit

The Asset Library is a view that is on by default, and is the primary tool used when building a level. The Asset Library is a full list of everything found in the game, ranging from floor pieces to potted plants, and includes everything that can be placed on the map.

ViewAssetLibrary

The Drop Down Edit

From the drop down menu you can filter the visible data by any of the preset values. This is conjunction with the filter box should allow you quick access to whatever asset you are looking for.

The FilterEdit

The filter will match your search to the Name, Group, Category, Content Pack, or Tags of what you are searching for. This means clever naming is key to keeping track of all your data when developing UGC.

For Example:

Character: lvl2_dwarf_rigger

  • lvl2 refers to the actor being a level 2 character
  • dwarf refers to the actors race being a Dwarf
  • rigger refers to the actors character sheet setup

This way, you can search for all the level 2 actors, level 2 dwarfs, dwarf riggers, level 2 riggers; the list goes on and on.

Options Edit

Using the IconGearDropdown you have a some options available to you.

  • Create a new Prop
  • Edit an Asset
  • Generate Image Mesh
  • Change Icon Size
  • Filter Content Packs

Asset Name Edit

Asset Name is the most specific search option, and is best used when looking for particular things, though it can sometimes get you pretty close to what you want. For example, if a user searched for "futuristic" they would get a short list of all the Assets whose name begins with that word, giving them a list of all the futuristic assets. They could be even more specific by searching for "futuristic chair" giving them a list of all the futuristic chairs in the game.

Asset Group Edit

Asset Group is a search option based on location (Office) or affiliation (Lonestar). Searching for an Asset using this field will bring up all the Assets that fall under that specific location or affiliation. For instance, if a user searched using the apartments group, they would find all the assets that have to do with apartments, with fridges listed next to wall tiles listed next to trash heaps.

Asset Group Description
IC
Lonestar
LvL1
LvL2
LvL3
LvL4
LvL5
LvL6
Persona
Story
Thug
Turret
apartments
asylum
barrens
cemetery
chars
diveBar
docks
matrix
medicalLab
morgue
office
pikePlace
restroom
secretLab
system
telestrianEstate
tenements
vfx
warehouse
whitebox

Asset Category Edit

Asset category is a broad search option that will allow users to find assets based on what role they fulfill rather than where they are located. For example, if a user searched by the wall category, they would find all of the wall pieces in the game, with morgue walls right alongside office walls.

Asset Category Description
Appliance Props that Can be used for decoration or as an interactable object. provide cover.
Building Floor, Wall, and Ceiling objects used in exteriors.
Building Ornament Visual enhancements to the assets.
Ceiling Visual enhancements for the elevated levels of interior scenes.
Characters Spawn points for 3-D rendered Actors.
Clutter Props that are primarily used for decoration.
Cover Objects that will trigger cover animation.
Decor Visual enhancements for interiors.
Door Entry and transition points on the map.
Floor Horizontal surface for interiors. Used for actor paths.
Floor Decoration Visual enhancements to the floor asset.
Furniture Props that are used for decoration. Can provide cover.
FX Animated visual enhancements to the map.
Gizmo The Point Light.
Ground Horizontal surface for exteriors. Used for actor paths.
GroundDecoration Visual enhancements to the ground asset.
Icon Actor Spawner.
Indoor Assigned to whitebox Group.
Invisible Used to block interaction with the map without a visual cue. Includes Movement, Shooting, Vision, and Solid/non-Solid
Leyline Locations of spell enhancement for the Spellcasting skill.
Lighting Visual enhancements related to creating light in the scent. NOTE: Does not generate light on its own. That is the Point Light.
Magic Visual enhancements, VFX, and actors related to magic.
Market Vendor stalls and buildings for use in exteriors.
Misc Props that do not have a category assignment.
Outdoor Assigned to whitebox Group.
Scale ref Static characters showing the scale of Dwarf, Human, and Troll.
Sign Exterior and interior decorations
Storage Props used to store items. Can be made into interactable props.
Street Exterior assets for use on and around roads.
Tech Visual enhancements, VFX, and actors related to technology. And the Drumset.
Vehicle Static props for travelling. Can not be 'driven'.
Wall Vertical surface for interiors and exteriors. 'Base' indicates the first level.
WallDecoration Visual enhancements for the Wall asset.

Asset Tags Edit

Asset Tags is that last and least used form of Asset searching. Tags were originally designed to allow users to search for even more specific criteria than was offered by category or even group, but was never fully realized. There are still a few things with tags, for example most of the street signs have tags that allow you to differentiate them, but the vast majority of assets have no tags attached to them.

Dynamic Property Edit

A Dynamic property can be added or removed from an Asset simply by clicking on it and clicking on the plus or minus buttons in the properties view on the right hand side of the editor.

Read more about Dynamic Properties.

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